Sound Task

## Sound

### Description

Plays a sound-file at the end of the build, according to whether the build failed or succeeded. You can specify either a specific sound-file to play, or, if a directory is specified, the `<sound>` task will randomly select a file to play. Note: At this point, the random selection is based on all the files in the directory, not just those ending in appropriate suffixes for sound-files, so be sure you only have sound-files in the directory you specify.

Unless you are running on Java 1.3 or later, you need the Java Media Framework on the classpath (javax.sound).

### Nested Elements

#### success

Specifies the sound to be played if the build succeeded.

#### fail

Specifies the sound to be played if the build failed.

### Nested Element Parameters

The following attributes may be used on the `<success>` and `<fail>` elements:

Attribute | Description | Required
source | the path to a sound-file directory, or the name of a specific sound-file, to be played. | Yes
loops | the number of extra times to play the sound-file; default is `0`. | No
duration | the amount of time (in milliseconds) to play the sound-file. | No

### Examples

>     <target name="fun" if="fun" unless="fun.done">
>       <sound>
>         <success source="/home/kev/sounds/bell.wav"/>
>         <fail source="/home/kev/sounds/ohno.wav" loops="2"/>
>       </sound>
>       <property name="fun.done" value="true"/>
>     </target>

plays the `bell.wav` sound-file if the build succeeded, or the `ohno.wav` sound-file if the build failed, three times, if the `fun` property is set to `true`. If the target is a dependency of an "initialization" target that other targets depend on, the `fun.done` property prevents the target from being executed more than once.

>     <target name="fun" if="fun" unless="fun.done">
>       <sound>
>         <success source="//intranet/sounds/success"/>
>         <fail source="//intranet/sounds/failure"/>
>       </sound>
>       <property name="fun.done" value="true"/>
>     </target>

randomly selects a sound-file to play when the build succeeds or fails.